Starsector hull forge. Pretty neat for early game i would say. Starsector hull forge

 
 Pretty neat for early game i would sayStarsector hull forge  Hardened subsystem is also a must have hull mod for it keeps your ship fighting at peak performance for a much longer time

the sound robot forge played when it was on. If a ship can be fit for the AI though, I made the fit for the AI. does what it sounds like. It lets you gain supplies from combat if you keep deployment costs down and don’t take damage. csv. Starsector combat is more deliberate; you feel like you're in command of a full sized warship, and you'll need a fleet to fight a fleet. 5 – 10/31/23. It also sync very well with repair, logistic and endurance skill. CombatMain - java. They grant bonuses such as increased range and. Lots of ads claim to be special “programs” but in reality are not. There are two guaranteed pristine nanoforges, and they are at Chicomoztoc (Hegemony) and Kazeron (Persean League). There are 3 industries, the lab, deconstructer (i forgot the specific name) and constructer (again forgot specifics). ShipHullSpreadsheetLoader - Ship hull spec [module_hightech_decor] not found in ship_data. 96a] Industrial. 1a] Forge Production v1. 8 ship with the exploration refit hull mod needs to have it removed before updating. It used to be called Starfarer. Re: [0. 0. ShipHullSpreadsheetLoader - Ship hull spec [module_hightech_decor] not found in ship_data. it can be useful at times to drop your. I get one within a half-dozen research stations usually as you have a chance to roll one from the station, and then from the 2 or 3 times you can salvage the debris fields. 3. 95. Try focusing on one faction at a time. starfarer. 2MB ; 24-- Star Forge Utilities 0. The Mod Pack is broadly compatible with faction mods, Nexerelin, etc. - Made the Lithovore's Radar move. This appears to be because I accidentally set a courier contract to ship everything to a hull forge on another planet. Evolution 3. being that the counter is exploitable — if you purchase s-mod slots on a ship before feeding it to the deconstructor/hull forge, the reconstructed ship keeps the extra s-mods while the internal counter resets (due to the reconstructed ship. ScriptStore - Class. Augmented drive field is actually kind of a cool option. - In order to mimic the hull shape, StarSector ships have fewer on_hull turrets (sniper, autocannon, etc), but tight onboard defense systems comparing to vanilla SOS2 enemy ships. The Armament Support System consumes AI cores and the other one is called Special. As to when to use the nanoforge, I think you can use it immediately once you have some heavy industry. 69K subscribers 5. The idea is the ship's role would be limited to prevent it from being an issue if the AI core went rogue. 11566 [Thread-4] ERROR com. - Fix issue where default fleet inflater would ignore average s-mods parameter due to no_build_in rule being added to every hull mod 0. 95a Favorites:. 95. Now what you need to do is put a forge template inside a Hull forge. Basic maintenance (standard) is 70%, meaning up to 20%. Evolution add a new industry Salvage Yards making the count to 5. Drawback is, beyond optimal operating time, decrease in combat effect at 4x, and not compatible with hardened sybsystems. Upgrade the station to heavy and capital shipyard, and install nano-forge to improve the ship production quality. Save-game compatible. Lots of ads claim to be special “programs” but in reality are not. With our comprehensive installation and usage guide, you'll be able to install and use [0. Hardened shields is the go-to synergy on a Paragon since it already has great shield stats and abilities. Build a military, ship hull and a basic assembly on the same planet for a special surprise. TheThunderhawk • 3 yr. r/starsector • no mods, I just figured out you can take from your stock and sell it with commerce and it ended with. TheThunderhawk • 3 yr. However: total DPs in a fight are capped at. Hull deconstructor - appears as a weapon array that's aimed at itself. "It appears to be a nano-forge but at massive scale" is the Constructor. 7 (fleethistory)Hull Conversion 4/8/12/20 Increases the armor value by 20% Increases the minimum armor value by 5% Decreases hull integrity by 20% Increases the chance of the ship breaking by 100%. This wiki, with the blessing of the mod community, has been created to add the content of the modders who want it to do so. « Reply #10 on: January 10, 2022, 01:26:47 PM ». Techmining and refining are present in vanilla. json file Mod_Info. Let´s see witch are the best !Something about Starsector (From official website)Starsector (. A capital sized Refinery/Forge ship based on Ontheheavens Forge Production hull mods. Evolution 3. ago. Hm, could you make the Hull Forge either produce a token amount of trade goods or provide regular production capacity for your heavy industry, seeing as it's considered industry? EDIT: Also it feels a bit wrong that you can send out large raiding parties with the privateer base, regularly pillaging the core worlds without triggering any. When i was using hull deconstructor + hull forge with alpha cores, i was getting built-in safety overrides on Duinn Thunderbirds Champions from LowTech Armada mod. Also removed the standoff between the hull and flux diamonds. Ships. c – Campaign content expansion with. A 25% penalty to upkeep for everything is painful. To add to this, going deep enough into industry to get hull restoration means you're pretty much forced to take the half supply/fuel skills too, and those save on having to resupply/refuel every single time you hit port. The Hull Forge wants templates that are empty. Hullmod. Hazard rating would decrease pop growth, so depending of whatever factors that are in play for your colony it could start shrinking. fs. Changes. All. Nexelerin seems to be overriding Mayasura's relations with all vanilla factions, setting them all to neutral. For example, I was running a bunch of d-modded shield shunt conquests early to mid game in a recent playthrough and field repair was basically required for the fleet to take multiple tough engagements in a reasonable timespan. api. Focus on systems with a remnant presence, especially ones with a medium or high warning level. If you forbid the buying of new weapons, and hull mod randomization, it will stick much closer to the original refit. With our comprehensive installation and usage guide, you'll be able to install and use [0. Summary: Acquire production hullmods from derelict mothership. Dri. You are talking about Industrial Evolution’s forge templates, I think. Alliances offer mutual assistance in times of war. 96a-RC10). loading. Lol safety. Stoner nerfed to match it's makeshift look, hull 10000>9500, Armour 850>800, Max Flux 9500>9000, Flux diss 400>380,. Oh, and cute girls. 1. In older version of HMI for 091 version of StarSector these system doesn't spawn with random sector, but its good thing, what they spawn in random sector, since in that older you miss out of alot of mod content which is bound to these systems, such as Domain Resurgent, Mess systems and such, although better way is create random. First off, thanks! I don't mind a question like this at all. Elevate your Starsector gameplay with the [0. They also like to include some of the best new features inside those giant mods. Systems like armor and hull are great for low tech and midline, where high tech benefits from better shield systems. Can't imagine playing Starsector without it. 54 hull damage with 83 lasting armor 46% reduction. That's it, really. 95a] Low Maintenance 1. json Overview; Guidelines to Modding; Basic Ships [] Ship Data CSV. After each step, check to see if the problem is gone: 1. Quantum Heatsink hullmod: - New extra system: Cryoflare. The laboratory also increase the production of 3 random commodities on your planet) Arthur_The_Ok • All hail the [SPACE DORITOS] • 1 yr. Main Features. Quote from: Elijah on April 20, 2017, 03:42:10 AM. Some hullmods are built into ship hulls and cannot be removed. 9 factions: Galactic Empire, New Republic, Galactic Republic, CIS, Mandalorian, Zann Consortium, Black Sun, First Order and Chiss Ascendancy. 95. Those are VPC chips from Industrial Evolution mod, you install them like a colony item into the modded building called the Variable Manufacturer or something and it produces the commodity pictured on the chip (marines, luxury goods, fuel and supplies, etc). It was then at commented and. laboratory (after the hull forge used a template, this template is turned into a degraded template. Specifically I want to add the deflector shields hullmod from the Star Wars mod that I have onto a another faction’s ship. No longer considers nanoforges in your inventory for bonuses, only salvage gantry hullmod and modded ones as well as all generic civilian ships. Whack a Hypervelocity Driver or Duel Flak Cannnon on there for either shield punching or hull. Damn you posted this just after I went to bed, so could approve. As far as I know, the deflector shields come built-in. 95. 1. Removed extra crew bonus. With EMR, autoforge and some captain skills you can repeat this trick several times if you pilot the ship well. It adds a variety of new ships and fighter wings to the Persean Sector, including. 2x again. I'd like to know your opinion. 1. 1. Whenever I hover over a hullmod or hullmod blueprint from the Iron Shell mod it causes my game to ctd. Augmented field drive increases speed in those ships that bottleneck your burn level. Added the new pirate hull the Cosmic Fury. If you know which cryptic message refers to which kind of ruin you know which structure - SPOILER -(hull forge, hull deconstructor, laboratory, rift generator ) you will get. None of these would stop me personally liking and using the hullmods where appropriate 8-) PD Pep: Cost the same, effect the same, double the CR decay penalty from 5% to 10%, and possibly add a 5% flux cost increase for PD weapons if that is not too much of a pain to script. json. starfarer. . Starsector > Suggestions > Gryphon's missile autoforge and AI behavior. How do you find these? Colonize any planet that has Industrial Ruins on it, and there is a chance that said ruins turn out to be a Rift Generator, whose capa. Gamma makes accurate copies. Supply Forging gives you the option to convert these junk into supply. GTG - Hull Mod Tier List. . Elevate your Starsector gameplay with the Forge Production v1. Hullmod Edit Hullmods are modifications that can be made to a ship through the Refit Screen, at an Ordnance Point cost. By the end of this tutorial, you will have a mod with a custom ship, weapon, faction, star system, and associated other creations, as well as a passing. 3 with ease and take your gaming experience to the next level. used the D version. Shrike mandatory need heavy blaster, unlike tempest, shrike can and therefore must carry such weapon. Increase your budget by producing more. Tahlan has some exploration content where you find a ship and keep it in your fleet to unlock some goodies. Range modifier hull mods are also very good most specially for cruisers and capital ships that rely on shooting to kill enemies. Added a setting to disable hull production limitations. 1. lang. Your support fuels the continued growth and enhancement of this mesmerizing space odyssey. I'll think on how to implement it - likely as an upgrade to the existing mining industry with the option to toggle the output you want via buttons. 1a-RC6] (31. B - compromised hull, faulty power grid. Doesn't effect anything else to my knowledge. 1599664 [Thread-3] ERROR com. New hullmods can be obtained by using "modspecs" available in. 95a] Industrial. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. I use 20 for no specific reason. Arthur_The_Ok • All hail the [SPACE DORITOS] • 9 mo. Re: [0. The refit screen is where the player can use use ordnance points (OP) to customize ships by changing modular weapons, hullmods, flux capacitors and flux vents or fighters. 96a-Complied with MagicLib filename changes-Minor stat adjustments here and there, nothing too big-Definitely forgot some other minor things -Accordant-class BattlecruiserStarsector > Mods > [0. Definitely take your time to learn it in simulation because the Doom is like a Dodge Viper -- it will try to kill you. As far as I know, the deflector shields come built-in. That "ship. You need to slot them into a hull forge and just wait, the ship will be deposited into the colony’s ship storage the same as with custom production. Starsector > Mods > [0. From the IntelliJ splash screen, choose "Open" and then select the folder you just extracted, containing the template. The previous list showed an infinite number of variants. ago. -Decreased the speed of the Galleon from 70 to 50 and removed the missile auto forge and added the CFT hull mod missile storage expansion to the Standard loadout – Received numerous complaints it was OP for the missile forge. -Engage, Harass, Eliminate are all different things. 5 Mod, the choice for serious players seeking advanced features and customization options. 1. Version 3. comment sorted by Best Top New Controversial Q&A Add a Comment. So i heard something about a mod adding more hull mods and was very interested. This appears to be because I accidentally set a courier contract to ship everything to a hull forge on another planet. Combat endurance on AI core gives +15% readiness, 35% now. Also don't forget to use gates a lot. I think emergency flux vents would be more balanced if it also had a dissipation penalty for every charge that gets used up, say, -3% flux dissipation, or -4% after the new update, so then once they are all used up even a ship that has good initial flux. ago. Step 2: Wait. They work perfectly fine. r/starsector. aaronrizz • 3 yr. Any memorial gives +1 stab. [0. intrinsic_parity. Right now you can still "hull tank" through derelict contingent, but its damage reduction cap is fixed at 90% and overrides armor damage reduction, so it treats armor points as hull points with extra steps. Military base too. Aeyeoelle. Battlecruiser: I think you already get it. 2. 5 Mod, the choice for serious players seeking advanced features and customization options. Easiest is to copy the mule ship file from the hulls folder in a new mod directory and then mess with it using the editor. c - Campaign content expansion << < (366/413) > >> SirHartley: Not a bad idea, tbh. Admiral; Posts: 1393; Re: Hull Mod Guide. Its sort've like starsector's intended difficulty once you've taken the training wheels off. Starsector (formerly . - Perform additional testing with Illustrated Entities and fix any bugs found to be caused by TASC. Since Hull Restoration is a finisher for Industry tree it's easy to rationalize why no one else can seemingly do it (hell, Navigation gives you Transverse Jump. The Mod Pack is broadly compatible with faction mods, Nexerelin, etc. All mods:Cosmoteer: Starship Architect & Commander is a game where you can design and build your own spaceships and fight with them in epic battles. There's a mod that lets you edit the thresholds for it so it'd work with your high fleet size. - open up the settings. There's also officer skills that make +50% armor, -25% armor damage taken, -25% damage hull taken, etc that. If it has an alpha core installed itll add one builtin logistics mod, in addition to the 2 random smods itll build in for a total of 3 extra with alpha core. combat. csv. 96a] Industrial. ship file. -The AI, if not Reckless or Aggressive, will almost never but itself in harms way if it can be avoided. 2000-3000 are enough to steal the forge without a bombing. Will be interested to hear more. Reddit told me to survey planets in Remnant star systems, but now the. 1. 3 Mod, the choice for serious players seeking advanced features and customization options. I tested with only Mayasura and Nexelerin enabled, plus required libraries. The blank ones are used for a building called "hull deconstructor", you put a ship in and the building tears it apart and saves the design in the blank templates. 3. Everyone is welcome There are only 3 guidelines: 1. Since Hull Restoration is a finisher for Industry tree it's easy to rationalize why no one else can seemingly do it (hell, Navigation gives you Transverse Jump. 1 - should be save-compatible with 1. You need to slot them into a hull forge and just wait, the ship will be deposited into the colony’s ship storage the same as with custom production. Ancient laboratory -. - Each ship has its own XP counter and gains XP during combat. -Ship AI is also affected by the pilot's personality, so a Reckless pilot will get the ship killed. British Columbia Marriages 1800-1946at MyHeritage. Supply Forging gives you the option to convert these junk into supply. BackgroundHere • 2 mo. 6 Add Rohkea-class Frigate, Pinnance-class Frigate, Lupus-class Missile Frigate, T-20 Umbaran Starfighter. 3. 16. Despite buffed, it still do not breakthrough armor and hull good enough. Aria the Escalation v. Phaeton class tankers are much cheaper and less of a burden on the fleet’s speed than a Prometheus while still having more fuel than a Dram, I. I normally build is Safety Overrides, Heavy Armour and Augmented Drive Field as they are the most expensive. e - Campaign content expansion. Honestly, both are valid options. f - Campaign content expansion. It's usually better to just colonize another planet in the same system and put your heavy industry there. Re: [0. With our comprehensive installation and usage guide, you'll be able to install and use [0. Salvage Yards come with a -20 quality penalty if they are the only exporter of hulls on the planet, and if they are. 2b - Playable Fighters, wings with personality. 3. The button is basically saying that your colony is the same as pirate base. New feature: Plausible way of obtaining hullmods - salvage from derelict Motherships. 5. 0. Every mod will need a Mod_Info. -No more than 2 non built-in hull-mods. The Starsector Mod Index holds a lot of them (anything marked 0. Thought that this was supposed to be a rift generator. Here is their closest one (from 11/02/1989), which may be similar: "Blow at. Almost* every hull mod has a situational usage (except Flux Coil Adjunct ) Even Flux Distributor has a (very niche) use; combine it with Safety Overrides (& maximum vents) for when you absolutely positively *have* to fire 5. . Added a setting for unlock of ability and hullmods at game start. skips with d-mods are cheaper on an upkeep basis, cost less points to deploy and overall kick ass. 7. Open menu Open navigation Go to Reddit Home. ago. 6K views 1 year ago Everything you need to know about Hull Mods I also stream. 96 changed some UI code and some mods can have. 3. one that allows custom searches through editing a CSV file. Fixed – Hull Forge crash when printing a ship (Mod Incompatibility with GundamGC…) Fixed – Rift Generator can no longer spawn on planets with minefields (new game) Detachments; Fixed – Ability now gets added to your hotbar after the tutorial ends; Fixed – Now properly transfers weapons and fighters on creation Hyperion Systems was founded on Mars at the later stages of the Sol System being fully colonized, recruited and commissioned by Earth's Space Expeditionary Force to build new and high-tech equipment, systems, and later ships and weapons for the rapid expansion of the Human race in the universe. Does the hull forge also come from upgrading the ancient industry building? So far I've only found the experimental nanoforges on labs and such that allow you to print a ship from the forge template. starfarer. The Tragically Hip setlist: Open YouTube Playlist. A couple of these are the Hull Forge and Hull Deconstructor, the former of which uses Forge Templates and the latter can make them, with proper dues paid anyhow. How do you find these? Colonize any planet that has Industrial Ruins on it, and there is a chance that said ruins turn out to be a Rift Generator, whose capa. New feature: Hull parts production capacity - can produce some derelict and low tech frigates at a steep cost, requires having Salvage Rigs. I like to install 2 assault chainguns in the front medium ballistic points and double mashine guns in the small slots. Also: attack trade fleets to create shortages. all my random ships i pick up along the way/ships i produce from hull forge with bad smods/ships i buy from the local market (pretty cheap in late game). (Screenshot is of a Tier 3 station) Two new large weapons, a Heavy Triple Mortar, and a Super-heavy mortar. 1. Starsector > Mods > [0. Re: [0. Combat endurance on AI core gives +15% readiness, 35% now. The broken ones you put in some sort of research facility and they recover a blank template. 0e). -Hull Beam I, II -Decreased flux/damage ratio from ~0. 3k range, smaller ships will always need to get in closer though. Yep, There is the forge restoring structure, Then the ship deconstructor, Then the ship maker. 95a, player can use Build-in at ship refitting page (mid-right green button), use 1 story point per mod to turn currently using ship mods into permanent ship mods (S-mod), which no longer cost ordnance points. For the items, this correctly only shipped filled templates to the hull forge, but it also appears to have shipped the ships in storage as. - Added Linked Hull (Copied from Dark. fs. I already know about the lab for repairing damaged templates, but I did not found a way to write something on the template itself. Although, after. Elevate your Starsector gameplay with the [0. Elevate your Starsector gameplay with the [0. This number confers total hull damage immunity until the armor in a targeted area (tiles in your ship model at the bottom screen left) is destroyed. This tool is built by defenders for defenders. The Prometheus is a capital-sized ship and is a Civilian Grade Hull, resulting in a very slow burn speed. This fixes an oversight when production variables carried over to the next ability use. III, at less than 1/3rd the cost. The broken ones you put in some sort of research facility and they recover a blank template. - Lynx hull increased to 4500 from 4000, armor increased to 650 from 600. D - degraded drive field, increased maintenance. A couple of these are the Hull Forge and Hull Deconstructor, the former of which uses Forge Templates and the latter can make them, with proper dues paid anyhow. 95. Sunder has triple medium energy, which affords a lot of damage output via pulse lasers, heavy blasters, or phase lances, but eats a lot of flux. ago. 95. ago. EG. 9 burn is the minimum I'll allow for my ships, so if I have to burn a story point to go zoom zoom, that's what I'll do. impl. Here comes the Star Wars mod in the year of 2020. That's it, really. I wish they were more balanced in some other way instead but the easy go to seems to be just make it cost a lot to maintain and keep it OP. • Auxiliary Generators: Provides some slot. keep it simple: use lots of heavy mgs and flux efficient anti armor for large ballistic slot. 1. Quote from: SonnaBanana on September 11, 2022,. Actually you're not wrong, this is probably the best QoL skill there is. • Over-Engineered: Provides 20% OP bonus and. Pretty neat for early game i would say. Humans can make things, especially considering the technology level in starsector's universe. B - compromised hull, faulty power grid. 0 with ease and take your gaming experience to the next level. Problem is, this strategy doesn't always work, for example, Culann is too well defended, I would need like three thousand marines to make it work. 10. • 1 yr. Industrial Machine Forge 3/6/9/15 Every 3 days and have 1 or more heavy machinery consumes 25/75/150/250 metals based on hull size generate 5/15/30/50 heavy machineryJust a list of all the bar missions (and my ratings) you can find. Do check if you have enough space, especially. More planets, higher population, the +3 bonus of nanoforge, the +1 bonus of administrator, +1 from REDACTED. . 1a] Forge Production v1. Main Features. Only add the. 1a] Forge Production v1. From my experience, it reduced the amount of resources the game was using and I have an overall better experience. 10. Or, just embrace being op and make upkeep low. PD layout isn't as good from what I recall. ago • Edited 1 yr. c - Campaign content expansion. 95a] AI-Retrofits with ease and take your gaming experience to the next level. Logged.